Positive value of information in games
نویسندگان
چکیده
We exhibit a general class of interactive decision situations in which all the agents benefit from more information. This class includes as a special case the classical comparison of statistical experiments à la Blackwell. More specifically, we consider pairs consisting of a game with incomplete information G and an information structure S such that the extended game CðG;SÞ has a unique Pareto payoff profile u. We prove that u is a Nash payoff profile of CðG;SÞ, and that for any information structure T that is coarser than S, all Nash payoff profiles of CðG;TÞ are dominated by u. We then prove that our condition is also necessary in the following sense: Given any convex compact polyhedron of payoff profiles, whose Pareto frontier is not a singleton, there exists an extended game CðG;SÞ with that polyhedron as the convex hull of feasible payoffs, an information structure T coarser than S and a player i who strictly prefers a Nash equilibrium in CðG;TÞ to any Nash equilibrium in CðG;SÞ. AMS 2000 Subject Classification: Primary 91A35.
منابع مشابه
Cooperative Benefit and Cost Games under Fairness Concerns
Solution concepts in cooperative games are based on either cost games or benefit games. Although cost games and benefit games are strategically equivalent, that is not the case in general for solution concepts. Motivated by this important observation, a new property called invariance property with respect to benefit/cost allocation is introduced in this paper. Since such a property can be regar...
متن کاملComparison of the effectiveness of cognitive computer games and parent-child interactive games on problem solving and positive and negative affect of ten-year-old children in Shiraz
In recent years, research on increasing cognitive and psychological status through play has received much attention. For this purpose, there are two categories of game including interactive home game and cognitive game that the first run in the home environment and the latter is implemented as computer software to increase cognitive abilities. The aim of this study was to compare the effectiven...
متن کاملAPPLICATION OF GAME THEORY IN DYNAMIC COMPETITIVE PRICING WITH ONE PRICE LEADER AND N DEPENDENT FOLLOWERS
In this research UF cheese pricing is considered and Pegah, Pak, Kaleh, Rouzaneh and Mihan firms’ data, as five main UF cheese competitive firms of Iran in breakfast cheese competitive market, is used. By using these firm’s sales data, production data and price of each ton of UF cheese in nineteen work-periods (each work-period is 6 months), their sales equations are estimated for each work-pe...
متن کاملAn Anthropological Study of Folk Plays and Games with Focus on Fooman Town in Gilan Province
Play and Game are considered as the oldest cultural behaviors as the universal elements of human culture in all communities and groups. Gilan province in Iran, especially their villages, has a unique folklore especially its local games and plays. Nevertheless, it is necessary to document and analyze the immense information about the folklore in these villages before it vanishes in the sea of so...
متن کاملرابطه اجتناب تجربه ای، جو عاطفی خانواده و خودکنترلی با اعتیاد به بازی های آنلاین در دانشجویان دانشگاه شهید چمران اهواز
Background and Objectives: online game addiction is considered as a compulsive, excessive, uncontrollable and destructive physical and psychological behavior. With regard to the problem of persons with addiction to online gaming in the fields of experiential avoidance, families emotional atmosphere and self-control, this study was carried out with the aim of determining the relationship of expe...
متن کاملSocial Development of Students Participating in Physical Activity and Computer Games
The purpose of this study was to compare the participation in physical activity and computer games on the social development of students. The population of this research was made up entirely of male students from secondary schools in the city of Marivan (mean age of 13.5 years). Among them, 300 were selected purposively (150 athletes, 150 computer games players). In order to collect the informa...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Int. J. Game Theory
دوره 32 شماره
صفحات -
تاریخ انتشار 2003